Universal’s brand-new Epic Universe park came out swinging with all the hype. Fans argued before the gates even opened whether this could be the park to knock Disney off its pedestal finally. And in some ways, it delivered.
But the reality of year one wasn’t just magic—it was also frustration. Some rides proved worth every minute of waiting, while others left guests shaking their heads, wondering why they stood in line so long.
Let’s take a look at Epic Universe’s rides—the rides that soared, the ones that stumbled, and what you can safely skip.
The Setup
Epic Universe is designed like a cosmic hub. At its center is Celestial Park, with themed worlds branching outward. You can explore the magical Ministry of Magic, face monsters in Dark Universe, soar with dragons in the Isle of Berk, or dive into the chaos of SUPER NINTENDO WORLD. It’s big, ambitious, and packed with variety.
But not every attraction lives up to the promise.
Constellation Carousel — Loser
As the park’s “whimsical” centerpiece, this carousel was meant to dazzle. Instead, guests found generic animals painted with starry patterns spinning in a slow loop. It’s pretty to look at, but standing in line for 45 minutes for what amounts to a photo op left people unimpressed.
Stardust Racers — Winner
If you’re looking for thrills, this dueling launch coaster delivers. Two trains race side by side, twisting and flipping at over 60 mph. It’s intense, smooth, and has quickly become the crown jewel of Celestial Park. Riders leave grinning and itching to go again—precisely what you want in a marquee coaster.
Curse of the Werewolf — Loser
Dark Universe had promise, but this family coaster fizzled. The spinning cars were interesting, but the ride is so short that it feels like it ends before it starts. The werewolf theme barely shows up, and adults complained about the cramped seats. In a park full of groundbreaking rides, this one felt like filler.
Monsters Unchained — Winner
This is where Dark Universe redeems itself. Guests climb into robotic arms that swoop through Frankenstein’s lab, surrounded by effects and storytelling that rival Universal’s best. It’s everything a dark ride should be—immersive, thrilling, and unforgettable.
Dragon Racer’s Rally — Loser
The Isle of Berk looks incredible, but this ride feels like a carnival spinner dressed up with dragons. Guests control flips, but it never really feels like flying a dragon. This attraction was a missed opportunity because the land’s theming was so strong.
Fyre Drill — Loser
A water battle boat ride sounds fun on a sweltering Orlando day. But long lines and slow loading ruin the experience. Guests often said it wasn’t worth getting drenched just for bragging rights.
Mine-Cart Madness — Winner
Donkey Kong’s long-awaited coaster lives up to the hype. You’re leaping across gaps like in the game using a false-track trick. It’s fast, fresh, and endlessly re-rideable—a must for anyone heading to SUPER NINTENDO WORLD.
Harry Potter and the Battle at the Ministry — Loser
This Potter ride isn’t bad—it’s actually pretty good. The problem? It feels too familiar. Trackless cars take you into magical chaos, but compared to Escape from Gringotts or Forbidden Journey, it doesn’t feel new. Fans ride it, enjoy it, then shrug.
Hiccup’s Wing Gliders — Loser
Marketed as a family coaster, this one landed in no-man’s land. It’s not thrilling enough for coaster lovers or charming enough for kids. Even animatronics couldn’t save it from feeling bland.
Mario Kart: Bowser’s Challenge — Winner
The ultimate blend of screens, sets, and interactivity, Mario Kart puts you in the middle of the game. The downside? The AR headset is clunky and hard to keep in place. Still, the ride’s creativity and replay factor make it a winner.
Winners That Shine and Losers That Drag
Epic Universe proved Universal could still innovate. The winners—Stardust Racers, Mine-Cart Madness, Monsters Unchained, and Mario Kart—show what theme parks can be when they go all out. The losers serve as reminders that not every new ride hits the mark.